4.0-335 7 anni, 6 mesi fa [ARM] More NEON emitters.
4.0-334 7 anni, 6 mesi fa D3D: Use D3DX11 for taking screenshots.
4.0-333 7 anni, 6 mesi fa Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 7 anni, 6 mesi fa D3D: Use D3DX for texture dumping.
4.0-331 7 anni, 6 mesi fa D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 7 anni, 6 mesi fa Revert "VideoCommon: create native texture pool"
4.0-329 7 anni, 6 mesi fa Re-plumb window handle to the dsound backend.
4.0-328 7 anni, 6 mesi fa VideoCommon: fix custom textures
4.0-327 7 anni, 6 mesi fa Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 7 anni, 6 mesi fa Use an unordered_set to track FIFO write adresses
4.0-325 7 anni, 6 mesi fa Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7 anni, 6 mesi fa Jit64: implement ps_res
4.0-323 7 anni, 6 mesi fa Jit64: simplify ps_sel
4.0-322 7 anni, 6 mesi fa Jit64: fix typo in ps_sel and re-enable it
4.0-321 7 anni, 6 mesi fa jit64: remove dead code
4.0-320 7 anni, 6 mesi fa Jit64: extract frsqrtex as method
4.0-319 7 anni, 6 mesi fa [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7 anni, 6 mesi fa ogl: check default framebuffer for msaa
4.0-317 7 anni, 6 mesi fa [ARM] Minor idle skip optimization in bx.
4.0-316 7 anni, 6 mesi fa [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.