4.0-523 10 anni, 10 mesi fa PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 10 anni, 10 mesi fa PixelShaderGen: Use integer math for alpha testing.
4.0-521 10 anni, 10 mesi fa PixelShaderGen: Make SampleTexture static inline.
4.0-520 10 anni, 10 mesi fa OGL: Force highp for integers.
4.0-516 10 anni, 11 mesi fa VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 10 anni, 11 mesi fa PixelShaderGen: Use integer math for z textures.
4.0-514 10 anni, 11 mesi fa PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 10 anni, 11 mesi fa PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 10 anni, 11 mesi fa Fix LightingShaderGen multiplying by wrong types.
4.0-511 10 anni, 11 mesi fa LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 10 anni, 11 mesi fa LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 10 anni, 11 mesi fa ShaderGen: Store material uniforms as integers.
4.0-508 10 anni, 11 mesi fa ShaderGen: Store light color uniforms as integers.
4.0-507 10 anni, 11 mesi fa PixelShader: Store fog color as an integer.
4.0-506 10 anni, 11 mesi fa PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 10 anni, 11 mesi fa PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 10 anni, 11 mesi fa PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 10 anni, 11 mesi fa PixelShaderGen: Process fog calculations with integer math.
4.0-502 10 anni, 11 mesi fa Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 10 anni, 11 mesi fa PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...