4.0-523 11 anni fa PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 11 anni fa PixelShaderGen: Use integer math for alpha testing.
4.0-521 11 anni fa PixelShaderGen: Make SampleTexture static inline.
4.0-520 11 anni fa OGL: Force highp for integers.
4.0-516 11 anni fa VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 11 anni fa PixelShaderGen: Use integer math for z textures.
4.0-514 11 anni fa PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 11 anni fa PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 11 anni fa Fix LightingShaderGen multiplying by wrong types.
4.0-511 11 anni fa LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 11 anni fa LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 11 anni fa ShaderGen: Store material uniforms as integers.
4.0-508 11 anni fa ShaderGen: Store light color uniforms as integers.
4.0-507 11 anni fa PixelShader: Store fog color as an integer.
4.0-506 11 anni fa PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 11 anni fa PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 11 anni fa PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 11 anni fa PixelShaderGen: Process fog calculations with integer math.
4.0-502 11 anni fa Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 11 anni fa PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...