4.0-624 7 anni fa PixelShaderGen: Perform some of the fog calculations with integers.
4.0-623 7 anni fa fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-622 7 anni fa PixelShaderGen: Use integer math for z textures.
4.0-621 7 anni fa PixelShaderGen: Define idot for int4 vectors, too.
4.0-620 7 anni fa PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-619 7 anni fa Fix LightingShaderGen multiplying by wrong types.
4.0-618 7 anni fa LightingShaderGen: Perform more lighting calculations with integers.
4.0-617 7 anni fa LightingShaderGen: Perform some lighting calculations with integers.
4.0-616 7 anni fa ShaderGen: Store material uniforms as integers.
4.0-615 7 anni fa ShaderGen: Store light color uniforms as integers.
4.0-614 7 anni fa PixelShader: Store fog color as an integer.
4.0-613 7 anni fa PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-612 7 anni fa PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-611 7 anni fa PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-610 7 anni fa PixelShaderGen: Process fog calculations with integer math.
4.0-609 7 anni fa Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-608 7 anni fa PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-607 7 anni fa PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-606 7 anni fa PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-605 7 anni fa PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!