4.0-208 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
|
Windows x64
Windows x86
|
4.0-207 |
10 anni, 10 mesi fa |
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
|
Windows x64
Windows x86
|
4.0-206 |
10 anni, 10 mesi fa |
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
|
Windows x64
Windows x86
|
4.0-205 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
|
Windows x64
Windows x86
|
4.0-204 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
|
Windows x64
Windows x86
|
4.0-203 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for tev konst value. |
|
Windows x64
Windows x86
|
4.0-202 |
10 anni, 10 mesi fa |
PixelShaderGen: Remove remaining floating point bits for texture color. |
|
Windows x64
Windows x86
|
4.0-201 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for rasterizer color. |
|
Windows x64
Windows x86
|
4.0-200 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for indirect texture coords. |
|
Windows x64
Windows x86
|
4.0-199 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for sampling textures. |
|
Windows x64
Windows x86
|
4.0-198 |
10 anni, 10 mesi fa |
PixelShaderGen: Use integer math for alpha testing. |
|
Windows x64
Windows x86
|
4.0-214 |
10 anni, 10 mesi fa |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
|
Windows x64
Windows x86
|
4.0-180 |
10 anni, 11 mesi fa |
PixelShaderGen: Process fog calculations properly with integer math. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-179 |
10 anni, 11 mesi fa |
Prove our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-180 |
10 anni, 11 mesi fa |
PixelShaderGen: Process fog calculations properly with integer math. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-180 |
10 anni, 11 mesi fa |
Prove our own dot and mix functions in GLSL since GLSL doesn't provide integer versions of these functions, even though AMD and Nvidia provide their own. |
|
Windows x64
Windows x86
Mac OS X
|
4.0-179 |
10 anni, 11 mesi fa |
PixelShaderGen: Fix an issue of mismatching types... |
|
Windows x64
Windows x86
Mac OS X
|
4.0-178 |
10 anni, 11 mesi fa |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-177 |
10 anni, 11 mesi fa |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
|
Windows x64
Windows x86
Mac OS X
Android
|
4.0-174 |
10 anni, 11 mesi fa |
PixelShaderGen: Use integer math for TEV combiners. |
|
Windows x64
Windows x86
Mac OS X
Android
|