3.5-1398 10 anni, 8 mesi fa [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
3.5-1397 10 anni, 8 mesi fa [Android] Fix drawn buttons causing rendering issues.
3.5-1396 10 anni, 8 mesi fa Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
3.5-1395 10 anni, 8 mesi fa Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
3.5-1394 10 anni, 8 mesi fa Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
3.5-1393 10 anni, 8 mesi fa Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
3.5-1392 10 anni, 8 mesi fa Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
3.5-1391 10 anni, 8 mesi fa Fix the GameCube mic dialog header's invalid include guard.
3.5-1390 10 anni, 8 mesi fa Adding stick radius setting
3.5-1389 10 anni, 9 mesi fa Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
3.5-1388 10 anni, 9 mesi fa Changing the Gecko code comparison from metadata to data comparison
3.5-1387 10 anni, 9 mesi fa Reading shake force from calibration rather than a constant
3.5-1386 10 anni, 9 mesi fa Adding condition to CoreTiming state function
3.5-1385 10 anni, 9 mesi fa Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
3.5-1384 10 anni, 9 mesi fa [Android] Properly open the navigation drawer when pressing menu or back in the game list.
3.5-1383 10 anni, 9 mesi fa [Android] 0.3 Release
3.5-1382 10 anni, 9 mesi fa [Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
3.5-1381 10 anni, 9 mesi fa [Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
3.5-1380 10 anni, 9 mesi fa [Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a d...
3.5-1379 10 anni, 9 mesi fa Make auto fullscreen resolution the default.