3.5-1502 10 anni, 8 mesi fa Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 10 anni, 8 mesi fa [Android] Add an about screen that shows build revision.
3.5-1500 10 anni, 8 mesi fa Merge branch 'audio_misc'
3.5-1496 10 anni, 8 mesi fa forgot to add free() to the previous malloc change
3.5-1495 10 anni, 8 mesi fa replace alloca with malloc to fix windows builds
3.5-1494 10 anni, 8 mesi fa fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 10 anni, 8 mesi fa update soundtouch to svn revision 173
3.5-1492 10 anni, 8 mesi fa update zlib to v1.2.8
3.5-1491 10 anni, 8 mesi fa [Android] Fix ant build?
3.5-1490 10 anni, 8 mesi fa [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 10 anni, 8 mesi fa Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 10 anni, 8 mesi fa When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 10 anni, 8 mesi fa Save sync gpu setting to dtm header.
3.5-1486 10 anni, 8 mesi fa fix gcc warning, probably also the logic
3.5-1485 10 anni, 8 mesi fa Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 10 anni, 8 mesi fa [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 10 anni, 8 mesi fa Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 10 anni, 8 mesi fa BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 10 anni, 8 mesi fa [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 10 anni, 8 mesi fa Whoops, look like the previous commit was also the case with VideoDX9