3.5-1099 7 anni, 6 mesi fa Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 anni, 6 mesi fa VideoSoftware: Fail less at clamping.
3.5-1097 7 anni, 6 mesi fa Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 anni, 6 mesi fa Clean up blending code a bit.
3.5-1095 7 anni, 6 mesi fa buildfix for my last commit on Mac OSX
3.5-1094 7 anni, 6 mesi fa Small Blending logic fix for opengl backend
3.5-1093 7 anni, 6 mesi fa Removed some redundant code introduced in the last commit.
3.5-1092 7 anni, 6 mesi fa Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 anni, 6 mesi fa OGL: enable buffersubdata in detection
3.5-1090 7 anni, 6 mesi fa Readded the tracking of the FIFO Writes.
3.5-1089 7 anni, 6 mesi fa Fix a slight leak in LogManager.
3.5-1088 7 anni, 6 mesi fa Fixed issue 6119.
3.5-1087 7 anni, 6 mesi fa [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 anni, 6 mesi fa Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 anni, 6 mesi fa Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 anni, 6 mesi fa Fixed DSPTool build.
3.5-1083 7 anni, 6 mesi fa Windows build fix
3.5-1082 7 anni, 6 mesi fa Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 7 anni, 6 mesi fa VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 7 anni, 6 mesi fa revert RasterFont for VideoSoftware