5.0-20235 |
1 anni, 2 mesi fa |
DolphinQt/AchievementProgressWidget: Use ClearLayoutRecursively() to clear layout. (PR #12239 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20233 |
1 anni, 2 mesi fa |
VideoCommon: use ToLower function in assets when parsing json (PR #12243 da iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20231 |
1 anni, 2 mesi fa |
VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms (PR #12241 da iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20229 |
1 anni, 2 mesi fa |
RetroAchievements - Leaderboards Tab (PR #12027 da LillyJadeKatrin) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20225 |
1 anni, 2 mesi fa |
AchievementManager: Call ActivateDeactivateLeaderboards() and ActivateDeactivateRichPresence() under lock. (PR #12229 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20223 |
1 anni, 2 mesi fa |
DolphinQt: Move GraphicsModListWidget::ClearLayoutRecursively() to QtUtils. (PR #12236 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20221 |
1 anni, 2 mesi fa |
VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL (PR #12185 da iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20215 |
1 anni, 2 mesi fa |
Externals: Update libcurl to 8.4.0 (PR #12233 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20213 |
1 anni, 2 mesi fa |
IOSC: Convert ObjectSubType to enum class (PR #12232 da Dentomologist) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20211 |
1 anni, 2 mesi fa |
AchievementManager: Don't store pointer to rc_runtime_event_t in lambda. (PR #12228 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20209 |
1 anni, 2 mesi fa |
VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphics config changes (PR #12227 da iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20207 |
1 anni, 2 mesi fa |
Qt/EnhancementsWidget: Fix size of resolution dropdown. (PR #12225 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20205 |
1 anni, 2 mesi fa |
VideoCommon: use 'TextureData' for texture assets to support texture metadata (PR #12167 da iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20203 |
1 anni, 2 mesi fa |
PowerPC: Flip the order of frsqrte_expected (PR #12209 da JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20201 |
1 anni, 2 mesi fa |
Jit64: Increase farcode & nearcode cache size (PR #12213 da dreamsyntax) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20199 |
1 anni, 2 mesi fa |
Savestates: Use LZ4 algorithm for faster decompression (PR #12217 da malleoz) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20196 |
1 anni, 2 mesi fa |
Fix heap buffer overflow in GCMemcardRaw (PR #12221 da nick0ve) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20193 |
1 anni, 2 mesi fa |
Add support for resolutions multipliers up to 12x (~8k) (PR #12171 da Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-20191 |
1 anni, 2 mesi fa |
Core/BBA/BuiltIn: Replace IP_PROTOCOL with IPV4_ETHERTYPE to avoid conflict with Linux headers. (PR #12219 da AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-20189 |
1 anni, 2 mesi fa |
GameCube Zelda HLE in Wii mode (PR #12089 da stblr) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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