| 5.0-16704 | 11 mesi, 2 settimane fa | VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 da tellowkrinkle) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16702 | 11 mesi, 2 settimane fa | msbuild: add pch for dolphinqt (PR #10772 da shuffle2) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16700 | 11 mesi, 2 settimane fa | Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 da Pokechu22) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16682 | 11 mesi, 2 settimane fa | IP/Top: Expand host nameserver usage (PR #10774 da spotlightishere) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16679 | 11 mesi, 2 settimane fa | Replace Cpp11 with Latest in .clang-format (PR #10773 da Zopolis4) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16677 | 11 mesi, 2 settimane fa | Translation resources sync with Transifex |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16676 | 11 mesi, 2 settimane fa | Qt/MemoryViewWidget: Don't elide text (PR #10770 da Pokechu22) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16674 | 11 mesi, 2 settimane fa | DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 da Pokechu22) |
| Windows x64 Windows ARM64 Android | ||
| 5.0-16672 | 11 mesi, 2 settimane fa | DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 da Pokechu22) |
| Windows x64 Windows ARM64 Android | ||
| 5.0-16670 | 11 mesi, 2 settimane fa | Re-run code formatting after update to Android Studio 2022.2 (PR #10769 da JosJuice) |
| Windows x64 Windows ARM64 Android | ||
| 5.0-16668 | 11 mesi, 3 settimane fa | Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 da shepgoba) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16666 | 11 mesi, 3 settimane fa | Improve libusb error logging (PR #10729 da Pokechu22) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16659 | 11 mesi, 3 settimane fa | ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 da AdmiralCurtiss) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16657 | 11 mesi, 3 settimane fa | updater: use new platform id for win-arm64 (PR #10759 da shuffle2) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16655 | 11 mesi, 3 settimane fa | InputCommon: SDL 2.0.22 init crash workaround (PR #10748 da tellowkrinkle) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16653 | 11 mesi, 3 settimane fa | Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 da AdmiralCurtiss) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16651 | 11 mesi, 3 settimane fa | Fix creation of rvz with > 2mb chunk size (PR #10743 da tellowkrinkle) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16649 | 11 mesi, 3 settimane fa | Improve incremental build time for Xcode projects (PR #10742 da tellowkrinkle) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16646 | 11 mesi, 3 settimane fa | Raw Memory Card Path handling unification and consistency fixes. (PR #10587 da AdmiralCurtiss) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16641 | 11 mesi, 3 settimane fa | Have audio dumps apply volume (PR #10735 da CasualPokePlayer) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||