5.0-14781 |
3 anni, 3 mesi fa |
Recompile shaders when 'Enable API Validation Layers' is toggled (PR #9972 da Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14776 |
3 anni, 3 mesi fa |
JitArm64: Implement mtfsfix (PR #9974 da JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14774 |
3 anni, 3 mesi fa |
DSPHLE: include compressor state in save states (PR #9976 da Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14772 |
3 anni, 3 mesi fa |
Qt: Un-maximize GBA widget before resizing it (PR #9934 da Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14770 |
3 anni, 3 mesi fa |
Readme: Copy the submodule note to non-Windows sections (PR #9939 da JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14768 |
3 anni, 3 mesi fa |
Jit: Perform BAT lookup in dcbf/dcbi/dcbst (PR #9957 da JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14764 |
3 anni, 3 mesi fa |
DSPHLE: add support for dynamic range compression (PR #9968 da Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14762 |
3 anni, 3 mesi fa |
JitArm64: Implement mtfsb1x (PR #9960 da JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14760 |
3 anni, 3 mesi fa |
Jit64: Fix fmaddXX with accurate NaNs (PR #9970 da JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14758 |
3 anni, 3 mesi fa |
Remove note about anisotropic filtering requiring edge LOD (PR #9967 da Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14756 |
3 anni, 3 mesi fa |
DSPHLE: fix problems with older ucodes (PR #9954 da Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14753 |
3 anni, 3 mesi fa |
GameINI: Add FFCC Connectivity patch to all regions (PR #9966 da JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14751 |
3 anni, 3 mesi fa |
GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013 (PR #9969 da JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14749 |
3 anni, 4 mesi fa |
Translation resources sync with Transifex |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14748 |
3 anni, 4 mesi fa |
DSPSpy: fix $prod printing (PR #9958 da Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14746 |
3 anni, 4 mesi fa |
Qt: GBA QoL improvements (PR #9959 da Bonta0) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14740 |
3 anni, 4 mesi fa |
DSPHLE: fix and re-enable polyphase resampling (PR #9955 da Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14738 |
3 anni, 4 mesi fa |
DiscIO: Fix broken workaround for MSVC ARM64 ICE (PR #9949 da JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14736 |
3 anni, 4 mesi fa |
Software: Handle texture wrapping more accurately (PR #9921 da Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14733 |
3 anni, 4 mesi fa |
GameINI: Fix Garfield Hang (PR #9953 da JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|