5.0-14070 3 anni fa Jit64: Fix UB/infinite loop when compiling division by 0x80000000 (PR #9675 da JosJuice)
5.0-14068 3 anni fa Jit: Optimize block link queries by using hash tables (PR #9666 da leoetlino)
5.0-14066 3 anni fa JitArm64: Set flush-to-zero/rounding mode and improve float/double conversion accuracy (PR #9458 da JosJuice)
5.0-14053 3 anni fa Jits: Fix interpreter fallback handling of discarded registers (PR #9644 da JosJuice)
5.0-14051 3 anni fa Translation resources sync with Transifex
5.0-14050 3 anni fa SW: Fix alignedWidth in TextureEncoder (PR #9646 da PatrickFerry)
5.0-14048 3 anni fa Make it possible to enable auto-updates by default with CMake builds (PR #9649 da leoetlino)
5.0-14046 3 anni fa Put x86_64 Windows binaries in Binary/x64 for consistency with ARM64 (PR #9650 da leoetlino)
5.0-14044 3 anni fa cmake: Windows fixes (PR #5624 da Orphis)
5.0-14041 3 anni fa VideoCommon: Fix scissorOffset, handle negative value correctly (PR #9660 da ezio1900)
5.0-14039 3 anni fa IOS/FS: Add a scoped FD class to make it harder to leak FDs (PR #9619 da leoetlino)
5.0-14037 3 anni fa Fix IPL crash when launching MIOS-patched games (PR #9663 da leoetlino)
5.0-14034 3 anni fa Software: Fix out of bounds accesses in CopyRegion (PR #9321 da Pokechu22)
5.0-14032 3 anni fa Software: Invert backface test when viewport is positive (PR #9350 da Pokechu22)
5.0-14030 3 anni fa GameINI: Fix file path for RZDK01 INI (PR #9659 da leoetlino)
5.0-14028 3 anni fa BlockingLoop/Jit64: Indicate explicit fallthrough where applicable (PR #9658 da lioncash)
5.0-14025 3 anni fa Android: Add "Import BootMii NAND Backup" (PR #9653 da JosJuice)
5.0-14023 3 anni fa Android: Early changes to adapt for Android 12 (PR #9654 da JosJuice)
5.0-14021 3 anni fa GameINI: Add speed hack for Korean TP (PR #9655 da PPLToast)
5.0-14019 3 anni fa Fifo: Run/sync with the GPU on command processor register access (PR #7214 da stenzek)