3.5-198 12 anni fa PixelShaderGen: Emulate precision of 8 bit data
3.5-197 12 anni fa PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.
3.5-196 12 anni fa Exp stuff, prolly revert
3.5-195 12 anni fa Experimental 11 bit overflow emulation.
3.5-194 12 anni fa Fix tev compare
3.5-193 12 anni fa Completely kill the RegisterState stuff, fix alpha compare
3.5-192 12 anni fa Remove old overflow emulation code
3.5-191 12 anni fa More accuracy
3.5-190 12 anni fa Optimizing stuff, 4
3.5-189 12 anni fa Optimizing stuff, 3
3.5-188 12 anni fa Optimize stuff, 2
3.5-187 12 anni fa PixelShaderGen: Simplify stuff