3.5-1036 11 anni, 9 mesi fa GLSL: don't apply unsupported msaa settings
3.5-1035 11 anni, 9 mesi fa disable pinned memory for fglrx
3.5-1034 11 anni, 9 mesi fa Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 11 anni, 9 mesi fa Fix some warnings.
3.5-1032 11 anni, 9 mesi fa GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 11 anni, 9 mesi fa Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 11 anni, 9 mesi fa GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11 anni, 9 mesi fa Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11 anni, 9 mesi fa GLSL: fix nfs-hp2
3.5-1025 11 anni, 9 mesi fa Merge branch 'GLSL-master'
3.5-663 11 anni, 9 mesi fa My OCD will not stand for this.
3.5-662 11 anni, 9 mesi fa So much more readable now!
3.5-661 11 anni, 9 mesi fa PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 11 anni, 9 mesi fa Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 11 anni, 9 mesi fa Corrected a typo.
3.5-658 11 anni, 9 mesi fa PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 11 anni, 9 mesi fa VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 11 anni, 9 mesi fa Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 11 anni, 9 mesi fa Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 11 anni, 9 mesi fa Fixed the Windows 32bit debug build.