3.5-1103 |
11 anni, 9 mesi fa |
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th... |
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Windows x64
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3.5-1102 |
11 anni, 9 mesi fa |
only apply vsync on changes |
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Windows x64
Windows x86
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3.5-1101 |
11 anni, 9 mesi fa |
Fix some strings for translation and update the pot file to include those strings once again. |
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Windows x64
Windows x86
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3.5-1100 |
11 anni, 9 mesi fa |
fixes for my last commit |
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Windows x64
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3.5-1099 |
11 anni, 9 mesi fa |
Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw... |
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Windows x64
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Mac OS X
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3.5-1098 |
11 anni, 9 mesi fa |
VideoSoftware: Fail less at clamping. |
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Windows x64
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3.5-1097 |
11 anni, 9 mesi fa |
Recommend Direct3D 11 or OpenGL instead of Direct3D 9. |
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Windows x64
Windows x86
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3.5-1096 |
11 anni, 9 mesi fa |
Clean up blending code a bit. |
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Windows x64
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3.5-1095 |
11 anni, 9 mesi fa |
buildfix for my last commit on Mac OSX |
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Windows x64
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Mac OS X
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3.5-1094 |
11 anni, 9 mesi fa |
Small Blending logic fix for opengl backend |
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Windows x64
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3.5-1093 |
11 anni, 9 mesi fa |
Removed some redundant code introduced in the last commit. |
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Windows x64
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3.5-1092 |
11 anni, 9 mesi fa |
Rounded the loop addresses to the nearest 16bit value in the loop comparison. |
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Mac OS X
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3.5-1091 |
11 anni, 10 mesi fa |
OGL: enable buffersubdata in detection |
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Windows x64
Windows x86
Mac OS X
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3.5-1090 |
11 anni, 10 mesi fa |
Readded the tracking of the FIFO Writes. |
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Windows x64
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3.5-1089 |
11 anni, 10 mesi fa |
Fix a slight leak in LogManager. |
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Windows x64
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3.5-1088 |
11 anni, 10 mesi fa |
Fixed issue 6119. |
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Windows x64
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3.5-1087 |
11 anni, 10 mesi fa |
[DolphinWX] Remove a duplicate conditional in Frame.cpp |
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Windows x64
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Mac OS X
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3.5-1086 |
11 anni, 10 mesi fa |
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. |
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Windows x64
Windows x86
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3.5-1085 |
11 anni, 10 mesi fa |
Array overrun fixed in VertexShaderCache for the DX11 plugin. |
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Windows x64
Windows x86
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3.5-1084 |
11 anni, 10 mesi fa |
Fixed DSPTool build. |
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Windows x64
Windows x86
Mac OS X
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