3.5-1100 11 anni, 8 mesi fa fixes for my last commit
3.5-1099 11 anni, 8 mesi fa Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 11 anni, 8 mesi fa VideoSoftware: Fail less at clamping.
3.5-1097 11 anni, 8 mesi fa Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 11 anni, 8 mesi fa Clean up blending code a bit.
3.5-1095 11 anni, 8 mesi fa buildfix for my last commit on Mac OSX
3.5-1094 11 anni, 8 mesi fa Small Blending logic fix for opengl backend
3.5-1093 11 anni, 8 mesi fa Removed some redundant code introduced in the last commit.
3.5-1092 11 anni, 8 mesi fa Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 11 anni, 8 mesi fa OGL: enable buffersubdata in detection
3.5-1090 11 anni, 8 mesi fa Readded the tracking of the FIFO Writes.
3.5-1089 11 anni, 9 mesi fa Fix a slight leak in LogManager.
3.5-1088 11 anni, 9 mesi fa Fixed issue 6119.
3.5-1087 11 anni, 9 mesi fa [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 11 anni, 9 mesi fa Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 11 anni, 9 mesi fa Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 11 anni, 9 mesi fa Fixed DSPTool build.
3.5-1083 11 anni, 9 mesi fa Windows build fix
3.5-1082 11 anni, 9 mesi fa Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 11 anni, 9 mesi fa VideoSoftware: Improve fog range adjustment by using less magic and more comments.