3.5-1500 |
11 anni, 6 mesi fa |
Merge branch 'audio_misc' |
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3.5-1496 |
11 anni, 6 mesi fa |
forgot to add free() to the previous malloc change |
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3.5-1495 |
11 anni, 6 mesi fa |
replace alloca with malloc to fix windows builds |
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Windows x64
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3.5-1494 |
11 anni, 6 mesi fa |
fix deb-x64 and osx-x64 builds after soundtouch update |
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Mac OS X
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3.5-1493 |
11 anni, 6 mesi fa |
update soundtouch to svn revision 173 |
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3.5-1492 |
11 anni, 6 mesi fa |
update zlib to v1.2.8 |
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3.5-1491 |
11 anni, 6 mesi fa |
[Android] Fix ant build? |
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3.5-1490 |
11 anni, 6 mesi fa |
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. |
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Windows x64
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3.5-1489 |
11 anni, 6 mesi fa |
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp" |
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3.5-1488 |
11 anni, 6 mesi fa |
When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin... |
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3.5-1487 |
11 anni, 6 mesi fa |
Save sync gpu setting to dtm header. |
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Windows x64
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3.5-1486 |
11 anni, 6 mesi fa |
fix gcc warning, probably also the logic |
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3.5-1485 |
11 anni, 6 mesi fa |
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." |
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3.5-1484 |
11 anni, 6 mesi fa |
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a... |
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3.5-1483 |
11 anni, 6 mesi fa |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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3.5-1482 |
11 anni, 6 mesi fa |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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3.5-1481 |
11 anni, 6 mesi fa |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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3.5-1480 |
11 anni, 6 mesi fa |
Whoops, look like the previous commit was also the case with VideoDX9 |
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3.5-1479 |
11 anni, 6 mesi fa |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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3.5-1478 |
11 anni, 6 mesi fa |
Fix a free that should have been a delete. |
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