3.5-1685 |
11 anni, 3 mesi fa |
Make hotkeys for togglign IR, AR, efb copies and fog settings configurable. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1684 |
11 anni, 3 mesi fa |
simplify my last commit |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1683 |
11 anni, 3 mesi fa |
remove printf in shader uid generation |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1682 |
11 anni, 3 mesi fa |
Removing the 'Clearing code cache' OSD message in Release builds |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1681 |
11 anni, 3 mesi fa |
fix movie player on linux |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1680 |
11 anni, 3 mesi fa |
[Android] Some minor cleanup. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1679 |
11 anni, 3 mesi fa |
Changing the Nunchuk stick axis from center to center + 1 |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1678 |
11 anni, 3 mesi fa |
Adding Nunchuk stick calibration |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1677 |
11 anni, 3 mesi fa |
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1676 |
11 anni, 3 mesi fa |
[Android] Another check for OpenGL ES 3. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1675 |
11 anni, 3 mesi fa |
Good Job Windows. Fixes compiling... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1674 |
11 anni, 3 mesi fa |
Didn't mean to disable hacked buffer. |
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Mac OS X
Android
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3.5-1673 |
11 anni, 3 mesi fa |
Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. |
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Mac OS X
Android
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3.5-1672 |
11 anni, 3 mesi fa |
Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. |
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Mac OS X
Android
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3.5-1671 |
11 anni, 3 mesi fa |
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1670 |
11 anni, 3 mesi fa |
Fix Android Build. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1669 |
11 anni, 3 mesi fa |
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. |
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Windows x64
Windows x86
Mac OS X
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3.5-1668 |
11 anni, 4 mesi fa |
Clear patches on shutdown. |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1667 |
11 anni, 4 mesi fa |
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E... |
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Windows x64
Windows x86
Mac OS X
Android
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3.5-1666 |
11 anni, 4 mesi fa |
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is... |
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Windows x64
Windows x86
Mac OS X
Android
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