3.5-1685 11 anni, 3 mesi fa Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
3.5-1684 11 anni, 3 mesi fa simplify my last commit
3.5-1683 11 anni, 3 mesi fa remove printf in shader uid generation
3.5-1682 11 anni, 3 mesi fa Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 11 anni, 3 mesi fa fix movie player on linux
3.5-1680 11 anni, 3 mesi fa [Android] Some minor cleanup.
3.5-1679 11 anni, 3 mesi fa Changing the Nunchuk stick axis from center to center + 1
3.5-1678 11 anni, 3 mesi fa Adding Nunchuk stick calibration
3.5-1677 11 anni, 3 mesi fa [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 11 anni, 3 mesi fa [Android] Another check for OpenGL ES 3.
3.5-1675 11 anni, 3 mesi fa Good Job Windows. Fixes compiling...
3.5-1674 11 anni, 3 mesi fa Didn't mean to disable hacked buffer.
3.5-1673 11 anni, 3 mesi fa Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 11 anni, 3 mesi fa Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 11 anni, 3 mesi fa Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 11 anni, 3 mesi fa Fix Android Build.
3.5-1669 11 anni, 3 mesi fa Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 11 anni, 4 mesi fa Clear patches on shutdown.
3.5-1667 11 anni, 4 mesi fa Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 11 anni, 4 mesi fa [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...