4.0-82 11 anni, 3 mesi fa Fix linux, probably.
4.0-81 11 anni, 3 mesi fa Fix changing wiimotes when starting netplay.
4.0-80 11 anni, 3 mesi fa Save only the registers that need to be saved rather than going through ProtectFunction.
4.0-79 11 anni, 3 mesi fa Fastmem writes for x86-64.
4.0-78 11 anni, 3 mesi fa 2x banner images!
4.0-77 11 anni, 3 mesi fa Check in 2x versions of Clean*. Thanks, MaJoR1!
4.0-76 11 anni, 3 mesi fa Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
4.0-75 11 anni, 3 mesi fa [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
4.0-74 11 anni, 3 mesi fa Comment out wx change to set WS_POPUP.
4.0-73 11 anni, 3 mesi fa [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
4.0-72 11 anni, 3 mesi fa [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames....
4.0-71 11 anni, 3 mesi fa [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
4.0-70 11 anni, 3 mesi fa [ARM] ps_res implementation.
4.0-69 11 anni, 3 mesi fa [ARM] ps_div implementation.
4.0-68 11 anni, 3 mesi fa [ARM] fctiwx implementation.
4.0-67 11 anni, 3 mesi fa [ARM] Implement subfic with optimizations stolen from JIT64.
4.0-66 11 anni, 3 mesi fa [ARM] Fix fastmem...
4.0-65 11 anni, 3 mesi fa [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
4.0-64 11 anni, 3 mesi fa Screw you comex, this doesn't even make any damn sense.
4.0-63 11 anni, 3 mesi fa [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and...