4.0-480 11 anni fa OpenGL: fix crash in revision 95aeedec19db
4.0-479 11 anni fa [Android] Fix an issue that occurs due to the warning dialog.
4.0-478 11 anni fa [Android] 0.13 release.
4.0-477 11 anni fa [Android] Fix alert when using crappy Qualcomm drivers.
4.0-476 11 anni fa [ANDROID] Fix ARMv5 build.
4.0-436 11 anni fa Merge X11+D3D FreeLook feature into DolphinWX
4.0-435 11 anni fa OpenGL: readback efb2ram with different strides at once
4.0-434 11 anni fa Revert "jit: change our linking module to be able to handle arbitrary exit addresses" This shouldn't cause issues, but does in Windows. Revert for now. This reverts commit 1aa06b8fa4105d22cac0dd847230...
4.0-433 11 anni fa OpenGL: also remove VAO from xfb convertion
4.0-432 11 anni fa [Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm ...
4.0-431 11 anni fa Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
4.0-430 11 anni fa [Android] Enable hard-float support. Requires Android NDK r9b.
4.0-429 11 anni fa [Android] Enable the ability to find OpenMP on Android...which isn't used in the generic texture decoder so no win.
4.0-428 11 anni fa [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code fro...
4.0-427 11 anni fa OpenGL: cleanup yuv2rgb (real xfb) workflow
4.0-426 11 anni fa Add comments for anybody attempting accuracy improvements in the future.
4.0-425 11 anni fa OpenGL: Enable filtering for EFB to Real XFB copies.
4.0-424 11 anni fa [ARM] Implement the Acid test in the JIT core. This test is currently broken in JIT64 since it uses cr instead of cr_fast.
4.0-423 11 anni fa Fix Desktop GLSL versions in the recent changes.
4.0-422 11 anni fa Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument.