4.0-487 10 anni, 11 mesi fa Update wx to r75363 to address a wx bug that was breaking netplay on OS X.
4.0-486 10 anni, 11 mesi fa Update .gitignore
4.0-485 10 anni, 11 mesi fa fixed issue 6852.
4.0-484 10 anni, 11 mesi fa Add Read16/Read8 to the CBlobBigEndianReader so the key check is reading 8bit from the correct location to determin which key to use. Also change check to == 1 as suggested in the IRC channel on first...
4.0-483 10 anni, 11 mesi fa Oops. Fix a typo in the DriverDetails change.
4.0-482 10 anni, 11 mesi fa Support OS specific bugs in our DriverDetails.
4.0-481 10 anni, 11 mesi fa PixelShaderManager: clear s_bViewPortChanged flag
4.0-480 10 anni, 11 mesi fa OpenGL: fix crash in revision 95aeedec19db
4.0-479 10 anni, 11 mesi fa [Android] Fix an issue that occurs due to the warning dialog.
4.0-478 10 anni, 11 mesi fa [Android] 0.13 release.
4.0-477 10 anni, 11 mesi fa [Android] Fix alert when using crappy Qualcomm drivers.
4.0-476 10 anni, 11 mesi fa [ANDROID] Fix ARMv5 build.
4.0-436 10 anni, 12 mesi fa Merge X11+D3D FreeLook feature into DolphinWX
4.0-435 10 anni, 12 mesi fa OpenGL: readback efb2ram with different strides at once
4.0-434 10 anni, 12 mesi fa Revert "jit: change our linking module to be able to handle arbitrary exit addresses" This shouldn't cause issues, but does in Windows. Revert for now. This reverts commit 1aa06b8fa4105d22cac0dd847230...
4.0-433 10 anni, 12 mesi fa OpenGL: also remove VAO from xfb convertion
4.0-432 10 anni, 12 mesi fa [Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm ...
4.0-431 10 anni, 12 mesi fa Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
4.0-430 10 anni, 12 mesi fa [Android] Enable hard-float support. Requires Android NDK r9b.
4.0-429 10 anni, 12 mesi fa [Android] Enable the ability to find OpenMP on Android...which isn't used in the generic texture decoder so no win.