4.0-332 10 anni, 6 mesi fa D3D: Use D3DX for texture dumping.
4.0-331 10 anni, 6 mesi fa D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 10 anni, 6 mesi fa Revert "VideoCommon: create native texture pool"
4.0-329 10 anni, 6 mesi fa Re-plumb window handle to the dsound backend.
4.0-328 10 anni, 6 mesi fa VideoCommon: fix custom textures
4.0-327 10 anni, 6 mesi fa Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 10 anni, 6 mesi fa Use an unordered_set to track FIFO write adresses
4.0-325 10 anni, 6 mesi fa Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 10 anni, 6 mesi fa Jit64: implement ps_res
4.0-323 10 anni, 6 mesi fa Jit64: simplify ps_sel
4.0-322 10 anni, 6 mesi fa Jit64: fix typo in ps_sel and re-enable it
4.0-321 10 anni, 6 mesi fa jit64: remove dead code
4.0-320 10 anni, 6 mesi fa Jit64: extract frsqrtex as method
4.0-319 10 anni, 6 mesi fa [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 10 anni, 6 mesi fa ogl: check default framebuffer for msaa
4.0-317 10 anni, 6 mesi fa [ARM] Minor idle skip optimization in bx.
4.0-316 10 anni, 6 mesi fa [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 10 anni, 6 mesi fa VideoCommon: create native texture pool
4.0-314 10 anni, 6 mesi fa [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 10 anni, 6 mesi fa ogl: drop all %f from TextureConversionShader