| 3.5-1762 | 9 anni, 9 mesi fa | Simplify asset copying code a little bit in DolphinEmulator.java |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1761 | 9 anni, 9 mesi fa | [Android] Clean up the function CopyAsset in DolphinEmulator.java. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1760 | 9 anni, 9 mesi fa | [Android] Change the name of a variable in FolderBrowser.java to better reflect its purpose |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1759 | 9 anni, 9 mesi fa | [Android] Multi-language support (or at least the basic foundation of it). |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1758 | 9 anni, 9 mesi fa | [Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1757 | 9 anni, 9 mesi fa | [Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1756 | 9 anni, 9 mesi fa | [Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1755 | 9 anni, 9 mesi fa | Software Renderer: Show each backend's display name instead of its short name in the config dialog. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1754 | 9 anni, 9 mesi fa | ShaderGen: Optimize out most function calls for uid generation. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1753 | 9 anni, 9 mesi fa | LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1752 | 9 anni, 9 mesi fa | ShaderGen: Static inline everything. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1751 | 9 anni, 9 mesi fa | PixelShaderGen: Optimize shader uid data order. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1750 | 9 anni, 9 mesi fa | VertexShaderGen: Optimize shader uid data order. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1749 | 9 anni, 9 mesi fa | Main: Fix code that creates the BIOS subdirectories |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1748 | 9 anni, 9 mesi fa | [Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this w... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1747 | 9 anni, 9 mesi fa | PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1746 | 9 anni, 9 mesi fa | [ARM] Add a few instructions. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1745 | 9 anni, 9 mesi fa | Main: Create BIOS subdirs of GC userdir on load |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1744 | 9 anni, 9 mesi fa | Check for GC BIOS in userdir before sysdir |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1743 | 9 anni, 9 mesi fa | Sync gameini ratings from the wiki. Fixes issue 6477. |
| Windows x64 Windows x86 Mac OS X Android | ||