4.0-1560 10 anni, 6 mesi fa Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 da lioncash)
4.0-1558 10 anni, 6 mesi fa [Android] Change default EFB copy method from disabled to texture. (PR #349 da Sonicadvance1)
4.0-1556 10 anni, 6 mesi fa Adds support for the PP shaders in the Android UI. (PR #346 da Sonicadvance1)
4.0-1554 10 anni, 6 mesi fa Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 da Sonicadvance1)
4.0-1552 10 anni, 6 mesi fa Revert "x64FPURoundMode: always set x87 precision" (PR #357 da shuffle2)
4.0-1550 10 anni, 6 mesi fa Jit64: implement tw/twi more accurately (PR #335 da Tilka)
4.0-1548 10 anni, 6 mesi fa [windows] Fix debug build memory leaks. (PR #352 da shuffle2)
4.0-1546 10 anni, 6 mesi fa Shader cleanup (PR #185 da degasus)
4.0-1535 10 anni, 6 mesi fa GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 da LPFaint99)
4.0-1533 10 anni, 6 mesi fa XFB width/height handling fixes (PR #336 da magumagu)
4.0-1529 10 anni, 6 mesi fa OpenGL: delete unused function parameter in TextureConverter. (PR #339 da magumagu)
4.0-1527 10 anni, 6 mesi fa Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 da Sonicadvance1)
4.0-1525 10 anni, 6 mesi fa VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 da magumagu)
4.0-1522 10 anni, 6 mesi fa Gameini updates. (PR #290 da Linktothepast)
4.0-1519 10 anni, 6 mesi fa Small FPU settings changes (PR #329 da Tilka)
4.0-1516 10 anni, 6 mesi fa Add a hotkey for disabling the framelimit. (PR #81 da degasus)
4.0-1512 10 anni, 6 mesi fa Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 10 anni, 6 mesi fa Change over to use integer posmtx in our vertex shaders (PR #310 da Sonicadvance1)
4.0-1508 10 anni, 6 mesi fa Movie: don't use "hh" scanf modifier. (PR #305 da magumagu)
4.0-1506 10 anni, 6 mesi fa Make the Android UI more like the desktop UI (PR #320 da SeannyM)