4.0-2583 9 anni, 7 mesi fa Removed warning caused by calling std::min<int> with size_t values (PR #813 da ChuckRozhon)
4.0-2581 9 anni, 7 mesi fa Externals: update Bochs to newer version (PR #808 da FioraAeterna)
4.0-2579 9 anni, 7 mesi fa Placed ampersands and asterisks against type name (PR #795 da ChuckRozhon)
4.0-2577 9 anni, 7 mesi fa FrameTools.cpp: Alignment of long lists (PR #806 da archshift)
4.0-2575 9 anni, 7 mesi fa Set the default radius to 100 for non-gcpad analog sticks. (PR #782 da RachelBryk)
4.0-2573 9 anni, 7 mesi fa Hides toolbar upon using fullscreen and rendering to main window. (PR #787 da archshift)
4.0-2570 9 anni, 7 mesi fa Debugger: fix blowup calculation (PR #804 da FioraAeterna)
4.0-2568 9 anni, 7 mesi fa Changed GCPadStatus struct to use cstdint types instead of char, short (PR #802 da ChuckRozhon)
4.0-2566 9 anni, 7 mesi fa JIT: Don't needlessly flush register state in merged integer+branch code (PR #798 da FioraAeterna)
4.0-2564 9 anni, 7 mesi fa JIT: correctly set skipNext even if conditional-continue is off (PR #801 da FioraAeterna)
4.0-2562 9 anni, 7 mesi fa Debugger: make "PPC to x86" open JIT window (PR #800 da FioraAeterna)
4.0-2560 9 anni, 7 mesi fa JIT: correctly set skipNext even if conditional-continue is off (PR #799 da FioraAeterna)
4.0-2558 9 anni, 7 mesi fa Fix hotkeys in Linux and Mac OS X (properly this time). (PR #735 da Armada651)
4.0-2556 9 anni, 7 mesi fa Update frametools.cpp to fix crashing when changing themes. (PR #793 da kamiyo)
4.0-2554 9 anni, 7 mesi fa Improved system for post processing shaders. (PR #693 da Sonicadvance1)
4.0-2547 9 anni, 7 mesi fa DSP: DMA behaviour adjustments to fix regressions (PR #762 da booto)
4.0-2543 9 anni, 7 mesi fa CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL. (PR #726 da Armada651)
4.0-2540 9 anni, 7 mesi fa Minor improvement of the desktop file (PR #569 da RyDroid)
4.0-2538 9 anni, 7 mesi fa CFrame: Handle close events that can't be vetoed. (PR #691 da Armada651)
4.0-2536 9 anni, 7 mesi fa Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func (PR #676 da lioncash)