4.0-4488 10 anni fa Removed the DSP LLE on separate thread option. (PR #1437 da skidau)
4.0-4484 10 anni fa TLB cache fixes (PR #1654 da skidau)
4.0-4480 10 anni fa Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 da kayru)
4.0-4478 10 anni fa DiscIO: Remove some explicit deletes (PR #1652 da lioncash)
4.0-4476 10 anni fa FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 da Armada651)
4.0-4474 10 anni fa VideoCommon: fix include order
4.0-4473 10 anni fa Fix building with PCH disabled. (PR #1649 da rohit-n)
4.0-4471 10 anni fa Common: Add a built-in profiler (PR #1574 da degasus)
4.0-4469 10 anni fa FrameTools: Fix dimming of controller settings menu item (PR #1637 da lioncash)
4.0-4467 10 anni fa TLB: fix backwards exception check (PR #1644 da FioraAeterna)
4.0-4465 10 anni fa Vertex loader: optimize texmtx_write_float4 (PR #1622 da FioraAeterna)
4.0-4463 10 anni fa Fix building with PCH disabled. (PR #1648 da rohit-n)
4.0-4461 10 anni fa Aarch64 improvements (PR #1639 da Sonicadvance1)
4.0-4453 10 anni fa Jit: Remove unnecessary include (PR #1646 da lioncash)
4.0-4451 10 anni fa Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 da kayru)
4.0-4448 10 anni fa JIT: remove unused flag. (PR #1645 da magumagu)
4.0-4446 10 anni fa D3D: Replaced shader-based depth range remap with viewport (PR #1392 da kayru)
4.0-4441 10 anni fa Fix Wii disc partitions (PR #1618 da JosJuice)
4.0-4436 10 anni fa Works around broken Intel Windows video drivers. (PR #1642 da Sonicadvance1)
4.0-4434 10 anni fa OGL: Don't use texture arrays for MSAA. (PR #1620 da Armada651)