3.5-1566 7 anni, 10 mesi fa [Android] Fix Android 4.0 gamepad input.
3.5-1565 7 anni, 10 mesi fa Disable encryption when checking Wiimote extension for scan. This is for when we are checking if it is a Balance Board.
3.5-1564 7 anni, 10 mesi fa Add ability to dump Balance Board data to local udp port. This probably won't work on Mac...
3.5-1563 7 anni, 10 mesi fa Fix vendor retrieval for Tegra in VideoOGL.
3.5-1562 7 anni, 10 mesi fa Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
3.5-1561 7 anni, 10 mesi fa ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 7 anni, 10 mesi fa Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 7 anni, 10 mesi fa Add hotkeys for save/load state to/from file.
3.5-1558 7 anni, 10 mesi fa VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 7 anni, 10 mesi fa VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 7 anni, 10 mesi fa InputConfigDiag: Put the colon after the device name
3.5-1551 7 anni, 10 mesi fa Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 7 anni, 10 mesi fa ExpressionParser: Search for control names first
3.5-1544 7 anni, 10 mesi fa [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 7 anni, 10 mesi fa fix opengl debug build on win32
3.5-1542 7 anni, 10 mesi fa DInputJoystick: Fix compile
3.5-1541 7 anni, 10 mesi fa DInputJoystick: Always exclude XInput
3.5-1540 7 anni, 10 mesi fa Merge branch 'expression-parser-barewords'
3.5-1536 7 anni, 10 mesi fa [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 7 anni, 10 mesi fa only provide ES2_compatibility workaround for non gles devices