3.5-1045 6 anni, 10 mesi fa Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 anni, 10 mesi fa GLSL: also define pinned_memory in renderer.cpp
3.5-1043 6 anni, 10 mesi fa Remove an obsolete documentation file
3.5-1042 6 anni, 10 mesi fa Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 6 anni, 10 mesi fa Disable Vsync while holding tab to disable the frame limit.
3.5-1040 6 anni, 10 mesi fa GLSL: store and use exact ubo sizes
3.5-1039 6 anni, 10 mesi fa Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 anni, 10 mesi fa remove some ogl error
3.5-1037 6 anni, 10 mesi fa fix software backend
3.5-1036 6 anni, 10 mesi fa GLSL: don't apply unsupported msaa settings
3.5-1035 6 anni, 10 mesi fa disable pinned memory for fglrx
3.5-1034 6 anni, 10 mesi fa Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 6 anni, 10 mesi fa Fix some warnings.
3.5-1032 6 anni, 10 mesi fa GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 anni, 10 mesi fa Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 anni, 10 mesi fa GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 anni, 10 mesi fa Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 6 anni, 10 mesi fa GLSL: fix nfs-hp2
3.5-1025 6 anni, 10 mesi fa Merge branch 'GLSL-master'
3.5-663 6 anni, 10 mesi fa My OCD will not stand for this.