4.0-1586 7 anni, 8 mesi fa SW backend: use VideoCommon XFRegisters struct. (PR #269 da magumagu)
4.0-1581 7 anni, 8 mesi fa make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 da ToadKing)
4.0-1577 7 anni, 8 mesi fa Video backends: fix behavior of "konst" TEV inputs. (PR #368 da magumagu)
4.0-1575 7 anni, 8 mesi fa VertexLoaderManager: Remove unused function. (PR #375 da degasus)
4.0-1573 7 anni, 8 mesi fa OGL/VertexManager: Remove unused variable. (PR #366 da Jezze)
4.0-1571 7 anni, 8 mesi fa Opcode decoding: 0xC0 isn't a valid command. (PR #354 da magumagu)
4.0-1569 7 anni, 8 mesi fa Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 da Tilka)
4.0-1564 7 anni, 8 mesi fa D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 da shuffle2)
4.0-1562 7 anni, 8 mesi fa Add japanese strings (PR #358 da SeannyM)
4.0-1560 7 anni, 8 mesi fa Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 da lioncash)
4.0-1558 7 anni, 8 mesi fa [Android] Change default EFB copy method from disabled to texture. (PR #349 da Sonicadvance1)
4.0-1556 7 anni, 8 mesi fa Adds support for the PP shaders in the Android UI. (PR #346 da Sonicadvance1)
4.0-1554 7 anni, 8 mesi fa Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 da Sonicadvance1)
4.0-1552 7 anni, 8 mesi fa Revert "x64FPURoundMode: always set x87 precision" (PR #357 da shuffle2)
4.0-1550 7 anni, 8 mesi fa Jit64: implement tw/twi more accurately (PR #335 da Tilka)
4.0-1548 7 anni, 8 mesi fa [windows] Fix debug build memory leaks. (PR #352 da shuffle2)
4.0-1546 7 anni, 8 mesi fa Shader cleanup (PR #185 da degasus)
4.0-1535 7 anni, 8 mesi fa GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 da LPFaint99)
4.0-1533 7 anni, 8 mesi fa XFB width/height handling fixes (PR #336 da magumagu)
4.0-1529 7 anni, 8 mesi fa OpenGL: delete unused function parameter in TextureConverter. (PR #339 da magumagu)