4.0-1603 7 anni, 6 mesi fa MMIO: Lazy-initialize read/write handlers since most are not actually used (PR #380 da delroth)
4.0-1601 7 anni, 6 mesi fa Opcode decoding: handle missing opcodes 0x88 etc. (PR #355 da magumagu)
4.0-1598 7 anni, 6 mesi fa CheckExceptions: add TODO and remove a wrong comment (PR #378 da delroth)
4.0-1596 7 anni, 6 mesi fa Move bn.h and ec.h into the correct filter section for Visual Studio. (PR #377 da lioncash)
4.0-1594 7 anni, 6 mesi fa Video backends: fix rounding in lighting computation. (PR #360 da magumagu)
4.0-1592 7 anni, 6 mesi fa DVD emulation: make seek timing more accurate. (PR #327 da magumagu)
4.0-1588 7 anni, 6 mesi fa Use size_t in std::string operations in IniFile.cpp, not int (PR #369 da lioncash)
4.0-1586 7 anni, 6 mesi fa SW backend: use VideoCommon XFRegisters struct. (PR #269 da magumagu)
4.0-1581 7 anni, 6 mesi fa make IOCTL_SO_GETHOSTID more accurate on Windows (PR #374 da ToadKing)
4.0-1577 7 anni, 6 mesi fa Video backends: fix behavior of "konst" TEV inputs. (PR #368 da magumagu)
4.0-1575 7 anni, 6 mesi fa VertexLoaderManager: Remove unused function. (PR #375 da degasus)
4.0-1573 7 anni, 6 mesi fa OGL/VertexManager: Remove unused variable. (PR #366 da Jezze)
4.0-1571 7 anni, 6 mesi fa Opcode decoding: 0xC0 isn't a valid command. (PR #354 da magumagu)
4.0-1569 7 anni, 6 mesi fa Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 da Tilka)
4.0-1564 7 anni, 6 mesi fa D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 da shuffle2)
4.0-1562 7 anni, 6 mesi fa Add japanese strings (PR #358 da SeannyM)
4.0-1560 7 anni, 6 mesi fa Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 da lioncash)
4.0-1558 7 anni, 6 mesi fa [Android] Change default EFB copy method from disabled to texture. (PR #349 da Sonicadvance1)
4.0-1556 7 anni, 6 mesi fa Adds support for the PP shaders in the Android UI. (PR #346 da Sonicadvance1)
4.0-1554 7 anni, 6 mesi fa Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 da Sonicadvance1)