5.0-20268 1 anni fa Core/State: Refactor logic for determining the relative age of existing savestates. (PR #12262 da AdmiralCurtiss)
5.0-20265 1 anni fa Cheats Manager: Fix factory widget spacing (PR #12264 da Dentomologist)
5.0-20263 1 anni fa PPCDebugInterface: Tweak regex in GetMemoryAddressFromInstruction to fix bugs (PR #12261 da TryTwo)
5.0-20261 1 anni fa Core: Fix UI slowdown for savestate timestamp reads (PR #12256 da malleoz)
5.0-20259 1 anni fa Tools: fix perf-disassemble.sh. (PR #12161 da krnlyng)
5.0-20257 1 anni fa Jit_LoadStore: Minor dcbx register optimizations (PR #12250 da Sintendo)
5.0-20254 1 anni fa PowerPC: Negate m_dec values in frsqrte table (PR #12249 da Sintendo)
5.0-20252 1 anni fa VideoCommon: Don't swap on state load when there's no XFB. (PR #12254 da AdmiralCurtiss)
5.0-20250 1 anni fa Fix shader compiles on Asahi Linux (PR #12253 da TellowKrinkle)
5.0-20247 1 anni fa CheatSearch: Use std comparison function objects (PR #12248 da Dentomologist)
5.0-20245 1 anni fa ControllerInterface/SDL: Remove Xbox 360 controller disabling hack. (PR #12255 da jordan-woyak)
5.0-20243 1 anni fa SkylanderPortal: Make protected variables private (PR #12251 da Dentomologist)
5.0-20241 1 anni fa Translation resources sync with Transifex
5.0-20240 1 anni, 1 mesi fa RetroAchievements - On Screen Images (PR #12196 da LillyJadeKatrin)
5.0-20237 1 anni, 1 mesi fa VideoCommon: Add support for icons in OSD messages. (PR #12242 da AdmiralCurtiss)
5.0-20235 1 anni, 1 mesi fa DolphinQt/AchievementProgressWidget: Use ClearLayoutRecursively() to clear layout. (PR #12239 da AdmiralCurtiss)
5.0-20233 1 anni, 1 mesi fa VideoCommon: use ToLower function in assets when parsing json (PR #12243 da iwubcode)
5.0-20231 1 anni, 1 mesi fa VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms (PR #12241 da iwubcode)
5.0-20229 1 anni, 1 mesi fa RetroAchievements - Leaderboards Tab (PR #12027 da LillyJadeKatrin)
5.0-20225 1 anni, 1 mesi fa AchievementManager: Call ActivateDeactivateLeaderboards() and ActivateDeactivateRichPresence() under lock. (PR #12229 da AdmiralCurtiss)