5.0-496 |
8 anni, 2 mesi fa |
Backends: Remove unnecessary references to the renderer global (PR #4165 da lioncash) |
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Windows x64
Mac OS X
Android
|
5.0-492 |
8 anni, 2 mesi fa |
Fix bug with texture coordinate q value being 0 (PR #3707 da OrN) |
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Windows x64
Mac OS X
Android
|
5.0-480 |
8 anni, 2 mesi fa |
TextureCacheBase: Handle textures loaded from address 0x0. (PR #4158 da Armada651) |
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Mac OS X
Android
|
5.0-478 |
8 anni, 2 mesi fa |
VideoInterface: Fix panic alert on interlaced fields. (PR #4156 da phire) |
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Windows x64
Mac OS X
Android
|
5.0-476 |
8 anni, 2 mesi fa |
Fix bug in interpreter's lswx. Was overwriting extra register. (PR #4151 da phire) |
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Windows x64
Android
|
5.0-471 |
8 anni, 2 mesi fa |
Fix the Debugger font not appearing on the captions of panes (PR #4152 da aldelaro5) |
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Windows x64
Mac OS X
Android
|
5.0-469 |
8 anni, 2 mesi fa |
GameSettings: Remove forced slow depth from fixed titles. (PR #4147 da Armada651) |
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Windows x64
Android
|
5.0-466 |
8 anni, 2 mesi fa |
D3D: Correctly invert the viewport depth range. (PR #4140 da Armada651) |
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Windows x64
Mac OS X
Android
|
5.0-464 |
8 anni, 2 mesi fa |
OGL: Handle cases where reversed depth is already used. (PR #4139 da Armada651) |
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Windows x64
Mac OS X
Android
|
5.0-461 |
8 anni, 2 mesi fa |
Invalidate the icache when inserting a nop or a BLR (PR #4144 da aldelaro5) |
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Windows x64
Mac OS X
Android
|
5.0-458 |
8 anni, 2 mesi fa |
VertexManagerBase: Get rid of static state (PR #4141 da lioncash) |
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Windows x64
Mac OS X
Android
|
5.0-455 |
8 anni, 2 mesi fa |
[Hotkey] Added custom textures toggle (PR #4136 da Helios747) |
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Windows x64
Mac OS X
Android
|
5.0-453 |
8 anni, 2 mesi fa |
InputConfigDiag: Fix a segfault caused by missing check (PR #4125 da leoetlino) |
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Windows x64
Mac OS X
Android
|
5.0-451 |
8 anni, 2 mesi fa |
HLE_OS: Return string from GetStringVA by value (PR #4133 da lioncash) |
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Windows x64
Mac OS X
Android
|
5.0-449 |
8 anni, 2 mesi fa |
Fifo: Make SyncGPUReason an enum class (PR #4132 da lioncash) |
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Windows x64
Android
|
5.0-447 |
8 anni, 2 mesi fa |
TASInputDlg: Fix inputs "sticking" after closing (Issue 9748) (PR #4122 da EmptyChaos) |
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Windows x64
Mac OS X
Android
|
5.0-445 |
8 anni, 2 mesi fa |
Fix a really stupid GLSL version parsing bug (PR #4129 da RisingFog) |
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Windows x64
Mac OS X
Android
|
5.0-443 |
8 anni, 2 mesi fa |
Common: Namespace MemoryUtil (PR #3386 da lioncash) |
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Windows x64
Mac OS X
Android
|
5.0-440 |
8 anni, 2 mesi fa |
VideoCommon: Implement depth range equation in vertex shader. (PR #4085 da Armada651) |
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Windows x64
Mac OS X
Android
|
5.0-424 |
8 anni, 2 mesi fa |
Convert OSREPORT text from SJIS to UTF-8 (PR #4121 da leoetlino) |
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Windows x64
Mac OS X
Android
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