5.0-20148 11 mesi, 2 settimane fa Steam Deck: Periodically reenable gyro (PR #12172 da ArcaneNibble)
5.0-20146 11 mesi, 2 settimane fa HIDv4: Check Device Not Null Before Attaching (PR #12203 da deReeperJosh)
5.0-20144 11 mesi, 2 settimane fa IOS/KD: Fix crash with KD Scheduler (PR #12199 da noahpistilli)
5.0-20142 11 mesi, 2 settimane fa Added log statements across AchievementManager. (PR #12195 da LillyJadeKatrin)
5.0-20140 11 mesi, 2 settimane fa Require system library fmt >= 10.1 (PR #12198 da rsgnz)
5.0-20138 11 mesi, 2 settimane fa Android: Float slider settings fix (PR #12197 da t895)
5.0-20135 11 mesi, 2 settimane fa Update fmt to 10.1.1 (PR #12190 da AdmiralCurtiss)
5.0-20132 11 mesi, 2 settimane fa Debugger/Memory: Fix mem2 search (PR #12193 da malleoz)
5.0-20130 11 mesi, 3 settimane fa Android: Use custom image loader for game covers (PR #12188 da t895)
5.0-20128 11 mesi, 3 settimane fa Common/LogManager: Add logging category for Achievements. (PR #12160 da AdmiralCurtiss)
5.0-20126 11 mesi, 3 settimane fa JitArm64/Jit64: Extend the fast lookup mmap-ed segment further to avoid needing to check the msr bits. (PR #12155 da krnlyng)
5.0-20124 11 mesi, 3 settimane fa Common: Fix HttpRequest::GetLastResponseCode stack corruption (PR #12181 da JosJuice)
5.0-20122 12 mesi fa VideoCommon: add cubemap to ShaderAsset and TextureAsset (PR #12166 da iwubcode)
5.0-20120 12 mesi fa IOS/KD: Implement Download Scheduler (PR #12165 da noahpistilli)
5.0-20118 12 mesi fa Common/MemArena: Set MAP_NORESERVE in LazyMemoryRegion on Linux. (PR #12177 da AdmiralCurtiss)
5.0-20116 12 mesi fa Jit: Use correct address when checking fifoWriteAddresses (PR #12178 da JosJuice)
5.0-20114 12 mesi fa Jit: Don't discard before gather pipe interrupt check (PR #12138 da JosJuice)
5.0-20111 12 mesi fa JitArm64: Store PC on debug exit (PR #12081 da JosJuice)
5.0-20109 12 mesi fa VideoCommon: Expose the widescreen heuristic's standard and widescreen values in onion config. (PR #12169 da jordan-woyak)
5.0-20107 1 anni fa Core/JitCache: Don't try to allocate the fast block map on 32-bit builds. (PR #12174 da AdmiralCurtiss)