5.0-3268 7 anni, 10 mesi fa Revise descriptions for new settings (PR #5227 da JosJuice)
5.0-3266 7 anni, 10 mesi fa TextureCacheBase: remove duplicated variable (PR #5216 da ligfx)
5.0-3264 7 anni, 10 mesi fa StringUtil: Fix a ctype assertion (PR #5214 da sepalani)
5.0-3262 7 anni, 10 mesi fa Add i18n comments for the acronym IR (PR #5226 da JosJuice)
5.0-3260 7 anni, 10 mesi fa AX: Implement loop_counter and support UCodes without LPF (PR #5211 da MerryMage)
5.0-3256 7 anni, 10 mesi fa Automatic translation resources sync with Transifex
5.0-3255 7 anni, 10 mesi fa TextureConversionShader: Add missing swap for index of C14X2 textures (PR #5213 da stenzek)
5.0-3253 7 anni, 10 mesi fa TextureConversionShader: Fix compile error in C14X2 decoder (PR #5208 da stenzek)
5.0-3251 7 anni, 10 mesi fa Add configurable toggle to round vertices to nearest pixel (PR #4715 da iwubcode)
5.0-3249 7 anni, 10 mesi fa TextureCacheBase: fix custom textures not being loaded (PR #5206 da ligfx)
5.0-3247 7 anni, 10 mesi fa ControllerEmu: Replace includes with forward declarations (PR #5207 da lioncash)
5.0-3245 7 anni, 10 mesi fa IOS/WFS: Fix logging message (PR #5205 da leoetlino)
5.0-3243 7 anni, 10 mesi fa IOS/ES: Fix GetTMDView (PR #5204 da leoetlino)
5.0-3241 7 anni, 10 mesi fa D3D: Drop redundant interface TextureEncoder (PR #5203 da stenzek)
5.0-3239 7 anni, 10 mesi fa Core: Hide determinism global (PR #5201 da lioncash)
5.0-3235 7 anni, 10 mesi fa TASInputDlg: Minor changes (PR #5196 da lioncash)
5.0-3227 7 anni, 10 mesi fa [Android] Load the game banner from the ROM and use it if no screenshot is available (PR #5118 da mahdihijazi)
5.0-3225 7 anni, 10 mesi fa Frame: Remove callback function prototypes from header. (PR #5200 da lioncash)
5.0-3222 7 anni, 10 mesi fa IOS: Don't expose HLE::Reset() (PR #5197 da leoetlino)
5.0-3220 7 anni, 10 mesi fa VideoBackends: GPU Texture Decoding (PR #4467 da stenzek)