5.0-5215 7 anni, 4 mesi fa GameListModel: fallback to file name if long name is empty (PR #5950 da ligfx)
5.0-5212 7 anni, 4 mesi fa Add initial paths to GameTracker after construction (PR #5945 da ligfx)
5.0-5209 7 anni, 4 mesi fa RunOnObject: add missing QThread include (PR #5940 da ligfx)
5.0-5207 7 anni, 4 mesi fa WFS: Use a separate log type for WFS related logs (PR #5936 da leoetlino)
5.0-5205 7 anni, 4 mesi fa Ignore capabilities reported by an XInput device (PR #5742 da ToadKing)
5.0-5203 7 anni, 4 mesi fa Config: Fall back to the system menu region (PR #5751 da leoetlino)
5.0-5200 7 anni, 4 mesi fa Fix 8 and 16 bit writes in codehandler (PR #5907 da gamemasterplc)
5.0-5197 7 anni, 4 mesi fa Common: extract UPnP namespace from NetPlayServer (PR #5898 da ligfx)
5.0-5183 7 anni, 4 mesi fa Fix OPROFILE linux build with -Wl,--as-needed (PR #5929 da JonnyH)
5.0-5181 7 anni, 4 mesi fa Qt: Fix old usage of GetSelectedGame (PR #5934 da leoetlino)
5.0-5179 7 anni, 4 mesi fa Add support for installing disc updates from the game list (PR #5746 da leoetlino)
5.0-5169 7 anni, 4 mesi fa SymbolDB: Blank stripped symbol name fixed (PR #5932 da sepalani)
5.0-5167 7 anni, 4 mesi fa Fix Dragon Quest X offline mode on Dolphin (PR #5930 da delroth)
5.0-5152 7 anni, 4 mesi fa Qt frontend build fix for USE_UPNP=OFF (PR #5928 da JonnyH)
5.0-5150 7 anni, 4 mesi fa Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA (PR #5478 da stenzek)
5.0-5148 7 anni, 4 mesi fa D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded (PR #5868 da stenzek)
5.0-5146 7 anni, 4 mesi fa Fix two small lint errors (PR #5926 da ligfx)
5.0-5144 7 anni, 4 mesi fa Ubershader optimizations for NVIDIA (PR #5880 da stenzek)
5.0-5142 7 anni, 4 mesi fa Tools/lint.sh: lint all of Source, not just Core (PR #5925 da ligfx)
5.0-5139 7 anni, 4 mesi fa JitArm64: Small performance optimizations. (PR #5919 da degasus)