5.0-5215 |
7 anni, 4 mesi fa |
GameListModel: fallback to file name if long name is empty (PR #5950 da ligfx) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5212 |
7 anni, 4 mesi fa |
Add initial paths to GameTracker after construction (PR #5945 da ligfx) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5209 |
7 anni, 4 mesi fa |
RunOnObject: add missing QThread include (PR #5940 da ligfx) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5207 |
7 anni, 4 mesi fa |
WFS: Use a separate log type for WFS related logs (PR #5936 da leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5205 |
7 anni, 4 mesi fa |
Ignore capabilities reported by an XInput device (PR #5742 da ToadKing) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5203 |
7 anni, 4 mesi fa |
Config: Fall back to the system menu region (PR #5751 da leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5200 |
7 anni, 4 mesi fa |
Fix 8 and 16 bit writes in codehandler (PR #5907 da gamemasterplc) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5197 |
7 anni, 4 mesi fa |
Common: extract UPnP namespace from NetPlayServer (PR #5898 da ligfx) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5183 |
7 anni, 4 mesi fa |
Fix OPROFILE linux build with -Wl,--as-needed (PR #5929 da JonnyH) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5181 |
7 anni, 4 mesi fa |
Qt: Fix old usage of GetSelectedGame (PR #5934 da leoetlino) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5179 |
7 anni, 4 mesi fa |
Add support for installing disc updates from the game list (PR #5746 da leoetlino) |
|
macOS (Intel)
Android
|
5.0-5169 |
7 anni, 4 mesi fa |
SymbolDB: Blank stripped symbol name fixed (PR #5932 da sepalani) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5167 |
7 anni, 4 mesi fa |
Fix Dragon Quest X offline mode on Dolphin (PR #5930 da delroth) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5152 |
7 anni, 4 mesi fa |
Qt frontend build fix for USE_UPNP=OFF (PR #5928 da JonnyH) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5150 |
7 anni, 4 mesi fa |
Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA (PR #5478 da stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5148 |
7 anni, 4 mesi fa |
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded (PR #5868 da stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5146 |
7 anni, 4 mesi fa |
Fix two small lint errors (PR #5926 da ligfx) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5144 |
7 anni, 4 mesi fa |
Ubershader optimizations for NVIDIA (PR #5880 da stenzek) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5142 |
7 anni, 4 mesi fa |
Tools/lint.sh: lint all of Source, not just Core (PR #5925 da ligfx) |
|
Windows x64
macOS (Intel)
Android
|
5.0-5139 |
7 anni, 4 mesi fa |
JitArm64: Small performance optimizations. (PR #5919 da degasus) |
|
Windows x64
macOS (Intel)
Android
|