5.0-20935 11 mesi, 2 settimane fa Core/HW/MMIO: Pass System through Read() and Write(). (PR #12499 da AdmiralCurtiss)
5.0-20933 11 mesi, 2 settimane fa Core/FifoPlayer: Avoid global System accessor. (PR #12497 da AdmiralCurtiss)
5.0-20931 11 mesi, 2 settimane fa Core/IOS/WiiIPC: Refactor to class, move to System. (PR #12494 da AdmiralCurtiss)
5.0-20927 11 mesi, 2 settimane fa Core/HW/GBACore: Avoid global System accessor. (PR #12496 da AdmiralCurtiss)
5.0-20925 11 mesi, 2 settimane fa PowerPC: Add access size parameter to MMU::IsOptimizableRAMAddress (PR #12489 da JosJuice)
5.0-20923 11 mesi, 2 settimane fa Steam Deck: Pad out feature report to 64 bytes (PR #12493 da endrift)
5.0-20921 11 mesi, 2 settimane fa Externals: Update fmt to 10.2.1 (PR #12490 da lioncash)
5.0-20919 11 mesi, 2 settimane fa HW/SI: Remove remaining global system accessors (PR #12491 da lioncash)
5.0-20916 11 mesi, 2 settimane fa Core/DSPHLE: Clean up global System access. (PR #12485 da AdmiralCurtiss)
5.0-20910 11 mesi, 2 settimane fa Core/DSPHLE: Deglobalize HLEAccelerator state in AX and AXWii UCodes. (PR #12487 da AdmiralCurtiss)
5.0-20907 11 mesi, 2 settimane fa Core/DSPHLE: Move AESndAccelerator instance into AESndUCode. (PR #12486 da AdmiralCurtiss)
5.0-20905 11 mesi, 2 settimane fa Android: Fix crash when trying to edit gate size setting (PR #12375 da JosJuice)
5.0-20903 11 mesi, 2 settimane fa Arm64RegCache: Use FlushMode everywhere (PR #12472 da mitaclaw)
5.0-20901 11 mesi, 3 settimane fa GameSettings: Don't force EFB to RAM for PokéPark Wii (PR #12477 da JosJuice)
5.0-20899 11 mesi, 3 settimane fa Gameini: Disable "Immediately Present XFB" for Racquet Sports (PR #12476 da PatrickFerry)
5.0-20897 11 mesi, 3 settimane fa VKGfx: Don't panic for VK_SUBOPTIMAL_KHR (PR #12484 da SuperSamus)
5.0-20895 11 mesi, 3 settimane fa FifoPlayer: Move instance to System. (PR #12483 da AdmiralCurtiss)
5.0-20893 11 mesi, 3 settimane fa Android: Fix the targets line in build.gradle.kts (PR #12468 da JosJuice)
5.0-20890 11 mesi, 3 settimane fa Core: Pass System through more of the emulation thread init process. (PR #12482 da AdmiralCurtiss)
5.0-20888 11 mesi, 3 settimane fa Core/SystemTimers: Refactor to class, move to System. (PR #12481 da AdmiralCurtiss)