5.0-5705 6 anni, 11 mesi fa Fix TGC support for Zelda OoT Master Quest (PR #6108 da JosJuice)
5.0-5700 6 anni, 11 mesi fa AI: Fix GameCube Sample Rate (PR #6040 da JMC47)
5.0-5698 6 anni, 11 mesi fa Vulkan: Fix crash on shutdown with Virtual XFB enabled (PR #6124 da stenzek)
5.0-5696 6 anni, 11 mesi fa Add INI file for Midnight Bowling (WiiWare) (PR #6131 da t27duck)
5.0-5694 6 anni, 11 mesi fa Externals: update cubeb to kinetiknz/cubeb@c2bd582 (PR #6132 da ligfx)
5.0-5692 6 anni, 11 mesi fa AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) (PR #6133 da ligfx)
5.0-5688 6 anni, 11 mesi fa TextureCache: don't create texture decoding resources if not enabled (PR #6136 da ligfx)
5.0-5686 6 anni, 11 mesi fa [Android] Don't install Genymotion plugin when importing Code Style preferences file (PR #6127 da mbc07)
5.0-5684 6 anni, 11 mesi fa Android: refactor and bugfix for input settings (PR #6123 da hackbar)
5.0-5681 6 anni, 11 mesi fa Android UI: lots of cleanups, mainly around how Fragments are handled (PR #6107 da hackbar)
5.0-5667 6 anni, 11 mesi fa MemArena: Name shared memory handle (PR #6091 da TheFreezebug)
5.0-5665 6 anni, 11 mesi fa Vulkan: Fixes for window resizing (PR #6066 da stenzek)
5.0-5661 6 anni, 11 mesi fa Add a way to check the NAND for issues and fix them (PR #6096 da leoetlino)
5.0-5656 6 anni, 11 mesi fa PPCSymbolDB: Handle data symbols in SymbolMap properly (PR #6101 da sepalani)
5.0-5653 6 anni, 11 mesi fa MemoryWindow: base address search added (PR #5922 da sepalani)
5.0-5651 6 anni, 11 mesi fa CheatSearchTab: Add UI for manually adding an address (PR #6104 da CyberShadow)
5.0-5649 6 anni, 11 mesi fa Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value (PR #6097 da flibitijibibo)
5.0-5647 6 anni, 11 mesi fa Qt: Don't crash when pressing the Return key (PR #6099 da leoetlino)
5.0-5645 6 anni, 11 mesi fa Vulkan: Fix crash when Core initialisation fails (PR #6100 da leoetlino)
5.0-5643 6 anni, 11 mesi fa ActionReplay: Fix implementation of memory-copy zero codes (PR #6105 da CyberShadow)