5.0-18807 3 mesi fa Software: Fix regressions from "Kill Renderer" (PR #11582 da Pokechu22)
5.0-18803 3 mesi fa Qt/WiiPane: Add progress window for SD card conversion. (PR #11607 da AdmiralCurtiss)
5.0-18799 3 mesi fa Android: Add a button for accessing controller mappings (PR #11605 da JosJuice)
5.0-18795 3 mesi fa VideoCommon: move hirestexture data to reusable class called CustomTextureData (PR #11612 da iwubcode)
5.0-18792 3 mesi fa Android: Convert Cheats Activity to Kotlin (PR #11614 da t895)
5.0-18769 3 mesi fa Android: Convert Riivolution Boot Activity to Kotlin (PR #11615 da t895)
5.0-18763 3 mesi fa Android: Convert Skylanders code to Kotlin (PR #11616 da t895)
5.0-18757 3 mesi fa Android: Convert Convert Activity to Kotlin (PR #11619 da t895)
5.0-18754 3 mesi fa Android: Initialize TaskViewModel earlier in User Data Activity (PR #11613 da t895)
5.0-18752 3 mesi fa Android: Rewrite User Data Activity in Kotlin (PR #11515 da t895)
5.0-18748 3 mesi, 1 settimane fa RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible. (PR #11444 da AdmiralCurtiss)
5.0-18745 3 mesi, 1 settimane fa UICommon: Create Load/DynamicInputTextures directory on startup (PR #11608 da Dentomologist)
5.0-18743 3 mesi, 1 settimane fa InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled (PR #11606 da JosJuice)
5.0-18741 3 mesi, 1 settimane fa Common/FileUtil: Migrate CopyDir() to a more clear interface. (PR #11596 da AdmiralCurtiss)
5.0-18733 3 mesi, 1 settimane fa Qt/GameList: Also filter by filename when searching. (PR #11583 da danielgarzaf)
5.0-18731 3 mesi, 1 settimane fa PowerPC: Rework CPUThreadGuard handling in Expression.cpp (PR #11602 da JosJuice)
5.0-18729 3 mesi, 1 settimane fa workaround msvc optimizer bug (PR #11604 da shuffle2)
5.0-18727 3 mesi, 1 settimane fa D3D: Restore workaround for erroneous NaN optimization (PR #11603 da Dentomologist)
5.0-18725 3 mesi, 1 settimane fa Android: Responsive autofit grid (PR #11594 da t895)
5.0-18722 3 mesi, 1 settimane fa VideoBackends: use a bitset for D3D11's state management (PR #11551 da iwubcode)