5.0-15723 2 anni, 11 mesi fa GDB Stub: Fix the id of the registers returned by p and P packets (PR #10298 da aldelaro5)
5.0-15721 2 anni, 11 mesi fa GDB Stub: add support for various query packets (PR #10299 da aldelaro5)
5.0-15719 2 anni, 11 mesi fa MemArena: Cleanup & interface changes for safer memory mapping. (PR #10277 da AdmiralCurtiss)
5.0-15716 2 anni, 11 mesi fa DolphinQt: Fix generation of /external:I flags (PR #10302 da RA-Kooi)
5.0-15714 2 anni, 11 mesi fa GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. (PR #10304 da AdmiralCurtiss)
5.0-15712 2 anni, 11 mesi fa GLES: Fix LOD bias int/float mismatch (PR #10314 da JosJuice)
5.0-15710 2 anni, 11 mesi fa Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. (PR #10310 da AdmiralCurtiss)
5.0-15708 2 anni, 11 mesi fa Contributing.md: Mention Visual Studio formatting key combo (PR #10306 da Pokechu22)
5.0-15706 2 anni, 11 mesi fa PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES (PR #10292 da OatmealDome)
5.0-15701 2 anni, 11 mesi fa Config: Port FifoPlayer setting to new config system. (PR #10305 da AdmiralCurtiss)
5.0-15699 2 anni, 11 mesi fa Jit64: Make paired loads always safe (PR #10288 da JosJuice)
5.0-15697 2 anni, 11 mesi fa GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL (PR #10286 da Pokechu22)
5.0-15695 2 anni, 11 mesi fa FifoPlayer: Wait after clearing the screen (PR #10273 da Pokechu22)
5.0-15692 2 anni, 11 mesi fa Config: Port CPU overclock setting to new config. (PR #10293 da AdmiralCurtiss)
5.0-15688 2 anni, 11 mesi fa Config: Port GameList settings to new config system. (PR #10296 da AdmiralCurtiss)
5.0-15686 2 anni, 11 mesi fa Android: Make WFS directory configurable (PR #10282 da JosJuice)
5.0-15684 2 anni, 11 mesi fa Memmap: Replace some GetPointer calls (PR #10283 da JosJuice)
5.0-15682 2 anni, 11 mesi fa LightingShaderGen: Make s_lighting_struct not inline (PR #10281 da Pokechu22)
5.0-15680 2 anni, 11 mesi fa TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha (PR #10279 da Pokechu22)
5.0-15676 2 anni, 11 mesi fa VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES (PR #10215 da OatmealDome)