5.0-16838 2 anni, 5 mesi fa BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 da schthack)
5.0-16835 2 anni, 5 mesi fa JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 da JosJuice)
5.0-16833 2 anni, 5 mesi fa ShaderCache: Fix inverted usage of palette_format. (PR #10824 da AdmiralCurtiss)
5.0-16831 2 anni, 5 mesi fa VideoCommon: Fix D3D shader compilation warnings (PR #10819 da Dentomologist)
5.0-16827 2 anni, 5 mesi fa GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 da OatmealDome)
5.0-16825 2 anni, 5 mesi fa UICommon: Add support for portable.txt on macOS (PR #10430 da OatmealDome)
5.0-16823 2 anni, 5 mesi fa JitArm64: Implement "soft MMU" (PR #10745 da JosJuice)
5.0-16815 2 anni, 5 mesi fa D3D: Generate HLSL from SPIRV* (PR #10673 da iwubcode)
5.0-16805 2 anni, 5 mesi fa Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 da iwubcode)
5.0-16803 2 anni, 5 mesi fa Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 da iwubcode)
5.0-16801 2 anni, 5 mesi fa Data: Add Super Mario Sunshine goop map graphics mod (PR #10817 da Techjar)
5.0-16799 2 anni, 5 mesi fa WiimoteEmu: Expose IMU pointing accelerometer weight setting. (PR #9147 da jordan-woyak)
5.0-16797 2 anni, 5 mesi fa DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX. (PR #10710 da jordan-woyak)
5.0-16795 2 anni, 5 mesi fa BS2Emu: Fix DFI typo (PR #10811 da Pokechu22)
5.0-16793 2 anni, 5 mesi fa FileUtil: Only attempt to write to the destination in Copy if there is actually content to write (PR #10810 da OatmealDome)
5.0-16791 2 anni, 5 mesi fa Translation resources sync with Transifex
5.0-16790 2 anni, 5 mesi fa InputCommon/ControllerEmu: Use more locks (PR #10712 da tellowkrinkle)
5.0-16788 2 anni, 5 mesi fa Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio (PR #10762 da CasualPokePlayer)
5.0-16786 2 anni, 5 mesi fa Add builtin graphics mods (PR #10802 da iwubcode)
5.0-16781 2 anni, 6 mesi fa Make shader precompilation interruptable (PR #8467 da CookiePLMonster)