5.0-16914 2 anni, 5 mesi fa NetworkCaptureLogger: Add GameCube BBA support (PR #10833 da sepalani)
5.0-16912 2 anni, 5 mesi fa DolphinQt: Make SD sync strings look nicer (PR #10860 da OatmealDome)
5.0-16909 2 anni, 5 mesi fa InputCommon: Get rid of static strings. (PR #10857 da AdmiralCurtiss)
5.0-16907 2 anni, 5 mesi fa Free Look: Add background input setting (disabled by default) (PR #10843 da Pokechu22)
5.0-16905 2 anni, 5 mesi fa Fix CMake Windows build after SDL merge. (PR #10840 da AdmiralCurtiss)
5.0-16901 2 anni, 5 mesi fa VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 da tellowkrinkle)
5.0-16899 2 anni, 5 mesi fa VideoCommon: Clear backend_info before populating (PR #10842 da tellowkrinkle)
5.0-16897 2 anni, 5 mesi fa Add bloom definitions for Sonic Colors (PR #10837 da SilentHeII)
5.0-16895 2 anni, 5 mesi fa DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 da AdmiralCurtiss)
5.0-16893 2 anni, 5 mesi fa VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 da tellowkrinkle)
5.0-16891 2 anni, 5 mesi fa Wii SD Card Folder Syncing (PR #10590 da AdmiralCurtiss)
5.0-16875 2 anni, 5 mesi fa Add Bloom Definitions for Sin and Punishment 2 (PR #10822 da SilentHeII)
5.0-16873 2 anni, 5 mesi fa MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 da Rudolchr)
5.0-16871 2 anni, 5 mesi fa Common/Network+BBA/Builtin: Cleanup (PR #10831 da sepalani)
5.0-16861 2 anni, 5 mesi fa ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 da shuffle2)
5.0-16853 2 anni, 5 mesi fa Common: Fix CountTrailingZeros for weird compilers (PR #10832 da tellowkrinkle)
5.0-16851 2 anni, 5 mesi fa VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 da tellowkrinkle)
5.0-16848 2 anni, 5 mesi fa Arm64Emitter: Simplify LogicalImm logic (PR #10807 da merryhime)
5.0-16843 2 anni, 5 mesi fa Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 da AdmiralCurtiss)
5.0-16840 2 anni, 5 mesi fa ShaderCompiler: Use compute shader header in compute shaders (PR #10830 da OatmealDome)