5.0-16914 |
2 anni, 5 mesi fa |
NetworkCaptureLogger: Add GameCube BBA support (PR #10833 da sepalani) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16912 |
2 anni, 5 mesi fa |
DolphinQt: Make SD sync strings look nicer (PR #10860 da OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16909 |
2 anni, 5 mesi fa |
InputCommon: Get rid of static strings. (PR #10857 da AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16907 |
2 anni, 5 mesi fa |
Free Look: Add background input setting (disabled by default) (PR #10843 da Pokechu22) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16905 |
2 anni, 5 mesi fa |
Fix CMake Windows build after SDL merge. (PR #10840 da AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16901 |
2 anni, 5 mesi fa |
VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 da tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16899 |
2 anni, 5 mesi fa |
VideoCommon: Clear backend_info before populating (PR #10842 da tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16897 |
2 anni, 5 mesi fa |
Add bloom definitions for Sonic Colors (PR #10837 da SilentHeII) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16895 |
2 anni, 5 mesi fa |
DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 da AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16893 |
2 anni, 5 mesi fa |
VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 da tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16891 |
2 anni, 5 mesi fa |
Wii SD Card Folder Syncing (PR #10590 da AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16875 |
2 anni, 5 mesi fa |
Add Bloom Definitions for Sin and Punishment 2 (PR #10822 da SilentHeII) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16873 |
2 anni, 5 mesi fa |
MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 da Rudolchr) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16871 |
2 anni, 5 mesi fa |
Common/Network+BBA/Builtin: Cleanup (PR #10831 da sepalani) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16861 |
2 anni, 5 mesi fa |
ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 da shuffle2) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16853 |
2 anni, 5 mesi fa |
Common: Fix CountTrailingZeros for weird compilers (PR #10832 da tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16851 |
2 anni, 5 mesi fa |
VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 da tellowkrinkle) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16848 |
2 anni, 5 mesi fa |
Arm64Emitter: Simplify LogicalImm logic (PR #10807 da merryhime) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16843 |
2 anni, 5 mesi fa |
Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 da AdmiralCurtiss) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16840 |
2 anni, 5 mesi fa |
ShaderCompiler: Use compute shader header in compute shaders (PR #10830 da OatmealDome) |
|
Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|